

What you're describing and looking at it simply what happens when game isn't in focus. I've managed to record an apitrace eventually: Log files I followed the instructions posted on Wiki, don't know what else I can do to obtain an apitrace file. And yes, I've reinstalled Visual C++ Redistributable for Visual Studio 2015, both x86 and 圆4 versions. It says MSVCP140D.dll, VCRUNTIME140D.dll and UCRTBASED.DLL are not found. Unfortunately I cannot generate apitrace. DXVK version: Latest from Actions (branch master) ->.Game: Grand Theft Auto IV: The Complete Edition v1.2.0.43.


It's easy to figure out when the game decides to stop given that it takes way more time than regular loading screen. Usually loading screens take a few seconds, like 3-5 seconds, but when the game decides to crash/freeze, it will stay longer, like ~10 seconds. GTA IV runs smoothly with DXVK, but sometimes it will crash/freeze after going on a mission, during the loading screen.
